Texture Environment (DED)

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Cleanup Note: This article should be cleaned up to be more readable and/or to more closely follow the Wiki article guidelines.

Texture Environment
Attributes: None
Type ReferenceDED Syntax

A Texture Environment definition is used to link a set of materials with an environment.

Syntax

Texture Environment {
  Id = "";
  <material namespace> {
    Id = "";
  }
}

Id

Identifier of the environment. See environment

<material namespace>

There can be any number of namespace groups inside each texture environment definition of multiple types. See material#namespace

Id

Unique identifier of a material to give the referenced environment. See material#id

Examples

Texture Environment {
  ID = "Wood";
  Texture { Id = "BRNBIGC"; }
  Texture { Id = "BRNBIGL"; }
  Flat { Id = "FLAT5_2"; }
}

See also