Sabreclaw

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Description from game manual

These hideous abominations of the dark world move bloody fast and possess deadly sharp blades for appendages. They can't fly and they can't shoot, but in close combat they'll tear you to ribbons.

Note: These bad guys do not appear in Episode1: City of the Damned.

Doomsday Definitions

  • correct as of Doomsday 1.9 Beta5

Sprite Definitions

Sprite { ID = "CLNK"; } (used by 1 )

Thing Definitions

  1. The Sabreclaw

1.

Thing {
 ID = "CLINK";
 DoomEd number = 90;
 Spawn state = "CLINK_LOOK1";
 See state = "CLINK_WALK1";
 Pain state = "CLINK_PAIN1";
 Melee state = "CLINK_ATK1";
 Missile state = "NULL";
 Crash state = "NULL";
 Death state = "CLINK_DIE1";
 Xdeath state = "NULL";
 See sound = "clksit";
 Attack sound = "clkatk";
 Pain sound = "clkpai";
 Death sound = "clkdth";
 Active sound = "clkact";
 Reaction time = 8;
 Pain chance = 32;
 Spawn health = 150;
 Speed = 14;
 Radius = 20;
 Height = 64;
 Mass = 75;
 Flags = "mf_solid mf_shootable mf_countkill mf_noblood";
 Flags2 = "mf2_footclip mf2_passmobj";
}

Associated States:

Idle: CLINK_LOOK1(10), CLINK_LOOK2(10)

See/Move: CLINK_WALK1 (3), CLINK_WALK2 (3), CLINK_WALK3 (3), CLINK_WALK4 (3)

Pain: CLINK_PAIN1 (3), CLINK_PAIN2 (3)

Ranged Attack: N/A

Melee Attack: CLINK_ATK1 (5), CLINK_ATK2 (4), CLINK_ATK3 (7)

Crash: N/A

XCrash: N/A

Death: CLINK_DIE1 (6), CLINK_DIE2 (6), CLINK_DIE3 (5), CLINK_DIE4 (5), CLINK_DIE5 (5), CLINK_DIE6 (5), CLINK_DIE7 (-1)

XDeath: N/A

Raise: N/A

Sound Definitions

  1. Sight
  2. Attack
  3. Death
  4. Active
  5. Pain

1.

Sound {
 ID = "clksit";
 Lump = "CLKSIT";
 Priority = 32;
 Max channels = 2;
}

2.

Sound {
 ID = "clkatk";
 Lump = "CLKATK";
 Priority = 32;
 Max channels = 2;
}

3.

Sound {
 ID = "clkdth";
 Lump = "CLKDTH";
 Priority = 80;
 Max channels = 2;
}

4.

Sound {
 ID = "clkact";
 Lump = "CLKACT";
 Priority = 20;
 Max channels = 2;
}

5.

Sound {
 ID = "clkpai";
 Lump = "CLKPAI";
 Priority = 32;
 Max channels = 2;
}