Runtime directory structure

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This article describes the directory hierarchy as it appears to the engine at runtime.

bin/
data/
  <game-name>/
    auto/  # Special auto-load folder
    detailtextures/
    flats/
    lightmaps/
    models/
    music/
    sfx/
    textures/
    patches/
defs/
  <game-name>/
    auto/ # Special auto-load folder
run/  # set with -userdir
Note: Most of this structure is configurable with command line options (such as -texdir).