Mancubus

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write me.

---++ State List The following is a list of all the states that make up the Mancubus.

  • Key*

* Each state is prefixed by the *name* abbreviation, so for instance the first attack state of the Mancubus would be *FATT_ATK1*. * The number in brackets after the state name is how long in game tics the state lasts for. * The number after the brackets is the sprite frame number. * An asterix (*) after the state name denotes that the sprite is rendered full bright when in that State.

Name: FATT_

Idle: STND(15) - STND2(15) - STND Run: RUN1(4)0 - RUN2(4)0 - RUN3(4)1 - RUN4(4)1 - RUN5(4)2 - RUN6(4)2 - RUN7(4)3 - RUN8(4)3 - RUN9(4)4 - RUN10(4)4 - RUN11(4)5 - RUN12(4)5 - RUN1 Attack: ATK1(20)6 - ATK2(10)7* - ATK3(5)8 - ATK4(5)6 - ATK5(10)7* - ATK6(5)8 - ATK7(5)6 - ATK8(10)7* - ATK9(5)8 - ATK10(5)6 - RUN1 Pain: PAIN(3)9 - PAIN2(3)9 - RUN1 Death: DIE1(6)10 - DIE2 (6)11 - DIE3(6)12 - DIE4(6)13 - DIE5(6)14 - DIE6(6)15 - DIE7(6)16 - DIE8(6)18 - DIE9(6)18 - DIE10(-1)19 Raise: RAISE1(5)17 - RAISE2(5)16 - RAISE3(5)15 - RAISE4(5)14 - RAISE5(5)13 - RAISE6(5)12 - RAISE7(5)11 - RAISE8(5)10 - RUN1