Imp

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write me.

--- State List The following is a list of all the states that make up the Imp.

  • Key*

* Each state is prefixed by the *name* abbreviation, so for instance the first attack state of the Imp would be *TROO_ATK1*. * The number in brackets after the state name is how long in game tics the state lasts for. * The number after the brackets is the sprite frame number. * An asterisk (*) after the state name denotes that the sprite is rendered full bright when in that State.

Name: TROO_

Idle: STND(10) - STND2(10) - STND Pain: PAIN(2)7 - PAIN2(2)7 - RUN1 Death: DIE1(8)8 - DIE2(8)9 - DIE3(6)10 - DIE4(6)11 - DIE5(-1)12 Xdeath: XDIE1(5)13 - XDIE2(5)14 - XDIE3(5)15 - XDIE4(5)16 -XDIE5(5)17 -XDIE6(5)18 - XDIE7(5)19 - XDIE8(-1)20 Run: RUN1(3)0 - RUN2(3)0 - RUN3(3)1 - RUN4(3)1 - RUN5(3)2 - RUN6(3)2 - RUN7(3)3 - RUN8(3)3 Attack: ATK1(8)4 - ATK2(8)5 - ATK3(6)6 - RUN1 Raise: RAISE1(8)12 RAISE2(8)11 - RAISE3(6)10 - RAISE4(6)9 - RAISE5(6)8 - RUN1