Former Human

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write me.

---++ State List The following is a list of all the states that make up the Former Human.

  • Key*

* Each state is prefixed by the *name* abbreviation, so for instance the first attack state of the Former Human would be *POSS_ATK1*. * The number in brackets after the state name is how long in game tics the state lasts for. * The number after the brackets is the sprite frame number. * An asterix (*) after the state name denotes that the sprite is rendered full bright when in that State.

Name: POSS_

Idle: STND(10) - STND2(10) - STND Pain: PAIN(3)6 - PAIN2(3)6 - RUN1 Death: DIE1(5)7 - DIE2(5)8 - DIE3(5)9 - DIE4(5)10 - DIE5(-1)11 Xdeath: XDIE1(5)12 - XDIE2(5)13 - XDIE3(5)14 - XDIE4(5)15 -XDIE5(5)16 -XDIE6(5)17 - XDIE7(5)18 - XDIE8(5)19 - XDIE9(-1)20 Run: RUN1(3)0 - RUN2(3)0 - RUN3(3)1 - RUN4(3)1 - RUN5(3)2 - RUN6(3)2 - RUN7(3)3 - RUN8(3)3 Attack: ATK1(10)4 - ATK2(8)5* - ATK3(8)4 - RUN1 Raise: RAISE1(5)10 - RAISE2(5)9 - RAISE3(5)8 - RAISE4(5)7 - RUN1