Disciple of D'sparil

From Doomsday Wiki
Jump to: navigation, search

Description from game manual

The pupils of D’sparil’s dark magic, these wizards have mastered flight and blink out of the shadow world long enough to cast a crushing wave of magic missiles toward their enemy.

Note: The Disciple blinks in and out of ghost form when preparing to attack.

Doomsday Definitions

  • correct as of Doomsday 1.9 Beta5

Sprite Definitions

Sprite { ID = "WZRD"; } (used by 1)

Sprite { ID = "FX11"; } (used by 2)

Thing Definitions

  1. The Disciple
  2. Puple missile

1.

Thing {
 ID = "WIZARD";
 DoomEd number = 15;
 Spawn state = "WIZARD_LOOK1";
 See state = "WIZARD_WALK1";
 Pain state = "WIZARD_PAIN1";
 Melee state = "NULL";
 Missile state = "WIZARD_ATK1";
 Crash state = "NULL";
 Death state = "WIZARD_DIE1";
 Xdeath state = "NULL";
 See sound = "wizsit";
 Attack sound = "wizatk";
 Pain sound = "wizpai";
 Death sound = "wizdth";
 Active sound = "wizact";
 Reaction time = 8;
 Pain chance = 64;
 Spawn health = 180;
 Speed = 12;
 Radius = 16;
 Height = 68;
 Mass = 100;
 Flags = "mf_solid mf_shootable mf_countkill mf_float mf_nogravity";
 Flags2 = "mf2_passmobj";
}

Associated States:

Idle: WIZARD_LOOK1 (10), WIZARD_LOOK2 (10)

See/Move: WIZARD_WALK1 (4), WIZARD_WALK2 (4), WIZARD_WALK3 (4), WIZARD_WALK4 (4), WIZARD_WALK5 (4), WIZARD_WALK6 (4), WIZARD_WALK7 (4), WIZARD_WALK8 (4)

Pain: WIZARD_PAIN1 (3), WIZARD_PAIN2 (3)

Ranged Attack: WIZARD_ATK1 (4), WIZARD_ATK2 (4), WIZARD_ATK3 (4), WIZARD_ATK4 (4), WIZARD_ATK5 (4), WIZARD_ATK6 (4), WIZARD_ATK7 (4), WIZARD_ATK8 (4), WIZARD_ATK9 (12)

Melee Attack: N/A

Crash: N/A

XCrash: N/A

Death: WIZARD_DIE1 (6), WIZARD_DIE2 (6), WIZARD_DIE3 (6), WIZARD_DIE4 (6), WIZARD_DIE5 (6), WIZARD_DIE6 (6), WIZARD_DIE7 (6), WIZARD_DIE8 (-1)

XDeath: N/A

Raise: N/A

2.

Thing {
 ID = "WIZFX1";
 DoomEd number = -1;
 Spawn state = "WIZFX1_1";
 See state = "NULL";
 Pain state = "NULL";
 Melee state = "NULL";
 Missile state = "NULL";
 Crash state = "NULL";
 Death state = "WIZFXI1_1";
 Xdeath state = "NULL";
 See sound = "None";
 Attack sound = "None";
 Pain sound = "None";
 Death sound = "None";
 Active sound = "None";
 Reaction time = 8;
 Spawn health = 1000;
 Speed = 18;
 Radius = 10;
 Height = 6;
 Mass = 100;
 Damage = 3;
 Flags = "mf_noblockmap mf_missile mf_dropoff mf_nogravity mf_brightexplode";
 Flags2 = "mf2_noteleport";
}

Associated States:

Idle: WIZFX1_1 (6), WIZFX1_2 (6)

See/Move: N/A

Pain: N/A

Ranged Attack: N/A

Melee Attack: N/A

Crash: N/A

XCrash: N/A

Death: WIZFXI1_1 (5), WIZFXI1_2 (5), WIZFXI1_3 (5), WIZFXI1_4 (5), WIZFXI1_5 (5)

XDeath: N/A

Raise: N/A

Sound Definitions

  1. Sight
  2. Attack
  3. Death
  4. Active
  5. Pain

1.

Sound {
 ID = "wizsit";
 Lump = "WIZSIT";
 Priority = 32;
 Max channels = 2;
}
Sound {
 ID = "wizatk";
 Lump = "WIZATK";
 Priority = 32;
 Max channels = 2;
}
Sound {
 ID = "wizdth";
 Lump = "WIZDTH";
 Priority = 80;
 Max channels = 2;
}
Sound {
 ID = "wizact";
 Lump = "WIZACT";
 Priority = 20;
 Max channels = 2;
}
Sound {
 ID = "wizpai";
 Lump = "WIZPAI";
 Priority = 32;
 Max channels = 2;
}