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--- State List The following is a list of all the states that make up the Cacodemon.

  • Key*

* Each state is prefixed by the *name* abbreviation, so for instance the first attack state of the Cacodemon would be *HEAD_ATK1*. * The number in brackets after the state name is how long in game tics the state lasts for. * The number after the brackets is the sprite frame number. * An asterix (*) after the state name denotes that the sprite is rendered full bright when in that State.

Name: HEAD_

Idle: STND(10)0 - STND Run: RUN1(3)0 - RUN1 Pain: PAIN(3)4 - PAIN2(3)4 - PAIN3(6)5 Attack: ATK1(5)1 - ATK2(5)2 - ATK3(5)3* - RUN1 Death: DIE1(8)6 - ... - DIE5(8)10 - DIE6(-1)11 Raise: RAISE1(8)11 - ... - RAISE6(8)6