Baron of Hell

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write me.

---++ State List The following is a list of all the states that make up the Baron Of Hell.

  • Key*

* Each state is prefixed by the *name* abbreviation, so for instance the first attack state of the Baron Of Hell would be *BOSS_ATK1*. * The number in brackets after the state name is how long in game tics the state lasts for. * The number after the brackets is the sprite frame number. * An asterix (*) after the state name denotes that the sprite is rendered full bright when in that State.

Name: BOSS_ Idle: STND(10) - STND2(10) - STND Run: RUN1(3)0 - RUN2(3)0 - RUN3(3)1 - RUN4(3)1 - RUN5(3)2 - RUN6(3)2 - RUN7(3)3 - RUN8(3)3 Pain: PAIN(2)7 - PAIN2(2)7 - RUN1 Attack: ATK1(8)4 - ATK2(8)5 - ATK3(8)6 - RUN1 Death: DIE1(8)8 - ... - DIE7(-1)14 Raise: RAISE1(8)14 - ... - RAISE7(8)8 - RUN1