Assets/Texture/Reflect

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< Assets

This article is about reflection cube maps.

asset texture.reflect.map01 {
    interior.path = "indoors.png"
    exterior.path = "outdoors.png"
}

Asset metadata

Variable Description
path Image file to use as the reflection cube map for both interior and exterior spaces. Use this as a convenience if there is no need to separate between interior and exterior spaces.
interior.path Image file to use as the reflection cube map for interior spaces.
exterior.path Image file to use as the reflection cube map for exterior spaces.

Interior vs. exterior

Doomsday will use the exterior reflections for objects in sectors that have a sky ceiling or floor. Otherwise the interior reflections will be used.

Cube map layout

  • 6x1 faces in a single image, with the order -x, +z, +x, -z, -y, +y.
  • Each face must have the same size.

Cubemap.jpg