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< Assets

This article is about particle textures. These images are used when rendering individual particles created by particle generators.

asset texture.particle.03 {
    path = "myparticle03.png"

Asset metadata

Variable Description
path Image file to use as the particle texture.

Particle texture numbers

Doomsday 2.0 supports up to 300 different texture particles: 00-99, and 100-299. Note that there are no particle textures with a single digit number.

Use the Generator_Syntax/Stage#Type flags for specifying which texture to use for a particle.